/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 * aion-unique is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-unique is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package system.handlers.quest.eltnen;

import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_PLAY_MOVIE;
import com.aionemu.gameserver.questEngine.QuestEngine;
import com.aionemu.gameserver.questEngine.handlers.QuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;

/**
 * @author Lyahim, Rhys2002 edited by xaerolt
 */
public class _1042KeeperoftheKaidanKey extends QuestHandler
{
	public static void main(String[] args)
	{
		QuestEngine.getInstance().addQuestHandler(new _1042KeeperoftheKaidanKey());
	}

	private final static int	questId	= 1042;
	private final static int[]	npc_ids	=
										{ 203989, 203901 };
	private final static int[]	mob_ids	=
										{ 212029, 212033 }; // Kaidan Blocker
															// Boss, Crack
															// Kaidan
															// Captain //

	public _1042KeeperoftheKaidanKey()
	{
		super(questId);
		qe.addQuestLvlUp(questId);
		for (int npc_id : npc_ids)
			qe.setNpcQuestData(npc_id).addOnTalkEvent(questId);
		qe.setQuestItemIds(182201018).add(questId); // //////////// fix of q
													// item id
													// ///////////////////
		for (int mob_id : mob_ids)
			//
			qe.setNpcQuestData(mob_id).addOnKillEvent(questId); //
	}

	@Override
	public boolean onLvlUpEvent(QuestEnv env)
	{
		final Player player = env.getPlayer();
		final QuestState qs = player.getQuestStateList().getQuestState(questId);
		boolean lvlCheck = QuestEngine.checkLevelRequirement(questId, player.getObjectTemplate().getLevel());
		if (qs == null || qs.getStatus() != QuestStatus.LOCKED || !lvlCheck)
			return false;
		QuestState qs2 = player.getQuestStateList().getQuestState(1040);
		if (qs2 == null || qs2.getStatus() != QuestStatus.COMPLETE)
			return false;
		qs.setStatus(QuestStatus.START);
		updateQuestStatus(player, qs);
		return true;
	}

	@Override
	public boolean onDialogEvent(QuestEnv env)
	{
		final Player player = env.getPlayer();
		final QuestState qs = player.getQuestStateList().getQuestState(questId);
		if (qs == null)
			return false;
		int var = qs.getQuestVarById(0);
		int targetId = env.getVisibleObject().getNpcId();

		if (qs.getStatus() == QuestStatus.REWARD)
		{
			if (targetId == 203901)
			{
				if (env.getDialogId() == -1)
					return sendQuestDialog(env, 10002);
				else if (env.getDialogId() == 1009)
					return sendQuestDialog(env, 5);
				else
					return defaultQuestEndDialog(env);
			}
			return false;
		}
		else if (qs.getStatus() != QuestStatus.START)
		{
			return false;
		}
		if (targetId == 203989)
		{
			switch (env.getDialogId())
			{
				case 25:
					if (var == 0)
						return sendQuestDialog(env, 1011);
				case 1012:
					PacketSendUtility.sendPacket(player, new SM_PLAY_MOVIE(0, 185));
					break;
				case 10000:
					if (var == 0)
					{
						qs.setQuestVarById(0, var + 1);
						updateQuestStatus(player, qs);
						PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
						return true;
					}
			}
		}
		else if (targetId == 203901)
		{
			switch (env.getDialogId())
			{
				case 25:
					if (var == 2)
						return sendQuestDialog(env, 1352);
				case 33:
					if (QuestEngine.collectItemCheck(env, true))
					{
						Item.decreaseItemCountByItemId(player, 182201018, 1);
						qs.setStatus(QuestStatus.REWARD);
						updateQuestStatus(player, qs);
						return sendQuestDialog(env, 5);
					}
					else
						return sendQuestDialog(env, 1438);
			}
		}
		return false;
	}

	@Override
	public boolean onItemUseEvent(QuestEnv env, Item item) // quest can be
															// completed by
															// using the needed
															// key if it was
															// gained before
															// this fix
	{
		final Player player = env.getPlayer();
		final int id = item.getItemTemplate().getTemplateId();
		final int itemObjId = item.getObjectId();
		if (id != 182201018) // // for quest state change didn't activate
								// without the required item ////
			return false;
		final QuestState qs = player.getQuestStateList().getQuestState(questId);
		PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), itemObjId, id, 20, 1, 0), true);
		SetQuestStatus2(player, env, qs);
		return true;
	}

	@Override
	public boolean onKillEvent(QuestEnv env) // implements(at least partly)
												// finding who has the key from
												// monsters /////////////////
	{
		Player player = env.getPlayer();
		QuestState qs = player.getQuestStateList().getQuestState(questId);
		if (qs == null || qs.getStatus() != QuestStatus.START)
			return false;
		int var = qs.getQuestVarById(0);
		int targetId = env.getVisibleObject().getNpcId();

		switch (targetId)
		{
			case 212029:
			{
				if (var < 2)
				{
					SetQuestStatus2(player, env, qs);
					return true;
				}
			}
				break;
			case 212033:
			{
				if (var < 2)
				{
					SetQuestStatus2(player, env, qs);
					return true;
				}
			}
		}
		return false;
	}

	private void SetQuestStatus2(Player player, QuestEnv env, QuestState qs)
	{
		qs.setQuestVarById(0, 2);
		updateQuestStatus(player, qs);
	}
}